Sunday, November 28, 2010

The Virtual Company And The Virtual Office

Written by: Logic

Concepts Underpinning Project In 3-D Graphics And Virtual Reality

Most books on virtual reality published during the last years are long on theory and short on applications. Yet, there exists today not only an impressive list of VR applications in manufacturing, finance, and other fields – as we will see in the five chapters of part Two – but there is also a crying need for new, imaginative implementations due to the U-turn business and industry have made. The names often given to the capital change are the virtual company and the virtual office. The essence of both is that of reinventing the organization – the small firm and large corporation alike.

We live in an age of discontinuity and business is not conducted the same way anymore. Advanced applications of communications, computers, and software are being propelled by this simple fact – and they have a great impact on the technology we use to remain competitive, as well as on our lives.
Up until the late nineteenth century, agriculture provided the bulk that society most valued. Then a few decades after the industrial Revolution, manufacturing and transportation took over: Great fortunes were made by the owners of factories and the railroads.

Between World War I and World War II this momentum of the manufacturing industry continued and grew despite the serve economic crisis of 1929 to 1932. That crisis was just a temporary interruption in the growth curve of the time. Like previous crashes and panics, this crisis, did not change the course of things or haw people worked. 

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